AI Insights · Timothy · July 2024
Top 5 Stickman Games on iOS in Serbia: Q2 2024 Performance
Explore the performance trends of the top five Stickman games on iOS in Serbia during Q2 2024, focusing on weekly downloads and revenue.
In the second quarter of 2024, the top five Stickman games on iOS in Serbia showcased varying performance trends in terms of weekly downloads and revenue. Here's a detailed look at how each game fared during this period based on data from Sensor Tower.
Stickman Hook from MADBOX saw a fluctuating download trend. Starting with 41 downloads in the first week of April, the game experienced a peak of 71 downloads in the last week of April. Post this peak, downloads ranged between 30 and 61, closing the quarter with 61 downloads in the final week of June. Revenue-wise, the game showed minimal earnings, with a slight uptick to $6 in the week of May 20, then dropping to $1 in the following week, and no notable revenue for the rest of the quarter.
Archery Bastions: Castle War by AI Games FZ exhibited a similar pattern in downloads, starting at 27 in early April and peaking at 58 downloads by the end of the month. The numbers then mostly hovered in the 20s and 30s, ending June with 29 downloads. The game recorded a revenue of $7 in the final week of June, marking its only revenue for the quarter.
Stick War: Legacy from Max Games Studios had relatively steady download numbers, starting at 33 in the first week and hitting a peak of 50 by the end of April. The downloads then fluctuated between 20 and 42, ending the quarter with 42 downloads. Revenue for this game saw a notable spike to $15 in the week of May 20, with other weeks generally maintaining around $3 to $4.
Stickman Party: 4 Player Games by Maxim Krivokonev started Q2 with 30 downloads and reached its peak of 40 downloads by the end of April. The downloads then showed variability, mostly in the range of 13 to 39, closing June with 24 downloads. The game did not generate any revenue during this period.
Supreme Duelist from Neron's Brother SARL had a modest start with 33 downloads in early April, fluctuating throughout the quarter and closing with 27 downloads in the final week of June. The game did not record any revenue during this period.
For more detailed insights and trends, visit Sensor Tower.